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Lucky Dip, The (2001)

A young girl visiting the seaside slips into a gloomy arcade, unnoticed by her relatives. She tries to rescue a toy rabbit from a machine, but it’s pushed over by a scary-looking employee. As she flees with the rabbit, she falls through a hole in the pier. The rabbit, not the nice creature he’d appeared, abandons her. She’s pulled to safety by the scary man, who she’d misjudged, and is reunited with her family. This film doesn’t use dialogue, but music and a combination of cut out and 3D model animation create a rich, atmospheric environment.

Classroom Activities

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Questions

  • What does the little girl think of the other characters when she first meets them?

  • Does she feel the same at the end of the film?

  • How does the rabbit behave?

  • What do you expect the Pin Man to do at the beginning of the film?

Watching

  • Play the first part of the film (up to 00:50) with the screen covered and soundtrack only. Ask the pupils to listen to the sounds and list them all as they listen, trying to describe them and imagine what they would see on screen. In groups or pairs, compare notes. Discuss common perceptions such as where the film might be set or the atmosphere of the story. Then screen the sequence with sound and vision to compare notes with the actual film.

  • Screen the film and pause it after 01:27. Ask the children to predict what might happen next.

  • View the film focusing on the music. Discuss how it makes you feel at different times. When and why does it change?

  • Note times/scenes/moments when the camera focuses on the little girl. Note the kinds of camera shots and angles used. How can we tell from those shots what she is thinking and feeling?

  • Ask children to view the film and note moments when we see things from the girl’s point of view. Review these sequences to show the series of shots that demonstrate her point of view (look for moments where she looks, we cut to a POV shot or eyeline match, then cut back to her reaction). Discuss how these sequences create an understanding of the little girl.

  • Look for examples of close-ups and long shots. Discuss why these shots are used at certain points in the story. Why do we sometimes see a close-up of someone or something?

Analysing

  • Before viewing the film, handout still images of the various characters. Discuss what each character might be like from their appearance alone. What might happen to them? What might they do?

  • What parts of the film did you find exciting or scary? Ask children to give reasons for their opinions.

  • Ask children to write a short character profile of each of the significant characters: the little girl, the Pin Man, and the rabbit.

  • Discuss notions of ‘goodie’ and ‘baddie’. List examples of each from other films, books and stories.

  • Watch the film, looking for key moments when things are scary or characters feel safe. Describe these scenes or the actions going on (e.g. why does lightning flash when the girl sees the Pin Man?). Discuss how action and setting create mood in stories.

  • Complete a Tell Me grid for the film and discuss patterns, puzzles and surprises in the film.

  • Split the class into three groups, and assign each one of the three main characters: the girl, the rabbit and Pin Man. Ask them to watch the film then discuss how their character changes over the course of the film: what were they like at the start and what are they like at the end? You may guide them to think about how others in the story react to the characters as well as what the character does.

  • Discuss what the moral of the story is (if you think it has one)? You may want to discuss ideas of perception and ‘never judge a book by its cover’.

Creative

  • Create a 3D seaside scape. Watch the opening and ending of the film again to look at the setting. What other attractions might there be at the seaside?

  • Continue the story: the rabbit ran away but where does he go? Create a class story or a book that develops into a series that tells the rabbit’s next adventures.

  • Write a prequel, explaining how the rabbit ended up in the lucky dip machine.

  • Make a magnetic ‘pick me up’ game to play in the classroom.

  • In the history classroom, research the seaside holiday. What kinds of attractions and entertainment were on offer? Compare seaside holidays in the UK with those abroad. What about the modern seaside holiday?

  • Design a seaside pier with different attractions and entertainments on it.

  • Paint posters for other seaside attractions.

Clip Details

Record Id 007-002-000-005-C
Resource Rights Holder Slinky Pictures
Project Ref STST1-03
Year of Production 2001
Genre Drama
Curriculum Areas Expressive Arts, Literacy and English, Social studies, Religious and moral education
Who Emily Skinner (Director, Animator), Maria Manton (Producer)
Country of Origin UK
Medium / Content 3D Animation, Fiction, Colour, Sound
Themes Holiday, Family, Stereotypes, Misconception
Clip Length 03:50